Survival

An economy-centered, claimless PvP SMP.

  • Economy
  • PvP
  • Raiding
  • No claims

Build farms and spawner stacks and sell what they make on a market that reprices itself every 5 minutes. Nothing can be claimed and PvP is on, so what you earn is worth protecting. It’s plain Java, no mods.

The economy

If you farmed, mined or looted it, it probably sells.

  • What sells

    Crops, ores, mob drops, fish, blocks and gear. Hover over an item to see its price in the tooltip.

  • Prices move

    Every 5 minutes the market looks at what people have been selling and adjusts. Flood it with wheat and wheat drops for a while, which is why a second farm pays off. No price falls more than 15% in a day.

  • Selling levels you up

    Each category, from crops and ores to mob drops, has its own level that climbs as you sell. A maxed category pays 3x.

  • Spawners

    No mobs come out. Every 30 seconds a spawner fills with drops instead, and stacking more of them raises the output. Put a hopper underneath and sell what collects. Mine one without Silk Touch and you lose it.

  • Player shop

    List items for other players, or post a request for something you want.

Before you join

  • Spawn is the only safe place

    Inside the spawn town nobody can hit you. Step outside and PvP is on.

  • There are no land claims

    The server protects nothing you build, so it pays to hide your base well.

  • Death drops your whole inventory

    It all lands where you died, and whoever gets there first keeps it.

Ranks

/rankup buys the next one with in-game money. Every rank adds sethomes and shop listings, the higher ones unlock /condense, /anvil, /enderchest and /heal, and Legend can /fly.

RankPrice
WandererFree
Nomad$25k
Warrior$250k
Guardian$2M
Warlord$10M
Legend$50M

VIP and VIP+ are separate and come from the store

Raiding

Without claims, any base can be hit, yours included.

  • TNT works

    Outside spawn, TNT and creepers break blocks the way they do in singleplayer, so any wall can be blown through.

  • Kills pay shards

    A player kill is worth 10 shards, unless you killed the same person in the last 3 minutes. Shards buy spawners in /shardshop.

  • Bounties

    /bounty puts money on a player’s head for whoever kills them next.

  • Tribes

    Team up with /tribe. A tribe holds up to 15 people, and members can’t damage each other.

Guides

Other servers

Starting with only a tree, fill the void with large amounts of technology and magic!

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